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Sid Meier's Civilization VII - Hall of History Collection ROW | Steam

Sid Meier's Civilization® VII - Hall of History Collection

Sid Meier's Civilization VII - Hall of History Collection ROW | Steam


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Region:AF, AG + 149
Languages:Global
License:Single License
Release date:Sep 15, 2026
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About the Product

Buy Sid Meier's Civilization VII - Hall of History Collection DLC Steam ROW on Keycense and expand your empire with new leaders and historic civilizations

Expand Civilization VII with new figures from history

Sid Meier's Civilization VII - Hall of History Collection is a DLC developed by Firaxis Games and published by 2K that expands Civilization VII with new playable leaders and civilizations.

The pack introduces five major pieces of content dedicated to historically important figures and peoples, offering new ways to customize your empire and approach the three Ages with different strategies.

You can lead Elizabeth I or George Washington and build new campaigns using Babylon, the Gauls and England.

This product is additional content and requires Sid Meier's Civilization VII on Steam. The base game is not included.

Discover everything included in the Hall of History Collection

The Hall of History Collection includes:

  • Elizabeth I Leader Pack
  • George Washington Leader Pack
  • Babylon Pack
  • Gauls Pack
  • England Pack

The DLC therefore adds:

  • 2 new leaders
  • 3 new civilizations
  • New unique abilities
  • New civilian and military units
  • New economic and cultural traits
  • New strategic paths across the Ages

Each piece of content can be combined with Civilization VII’s standard mechanics to create new leader and civilization setups.

Dominate trade and colonization with Elizabeth I

Elizabeth I is a leader with Cultural and Economic attributes and a playstyle strongly focused on trade, overseas expansion and naval mobility.

Her unique ability, Royal Monopoly, allows Trade Routes to operate without traditional distance limitations and provides advantages when founding settlements on continents other than the one containing the capital.

Creating a new Settlement on another continent can also provide a Great Work.

Naval units, embarked Settlers and embarked Merchants gain increased mobility, while Merchants and Settlers require fewer resources to train.

Her playstyle therefore favors extensive commercial empires and strategies centered around maritime colonization.

Build a stable republic with George Washington

George Washington features Diplomatic and Expansionist attributes.

His unique ability, Constitutional Convention, rewards political management and settlement stability.

Entering a Celebration can provide a Migrant in the capital, while Policies slotted into your government can increase Food in Towns and Happiness in Cities.

Washington also begins with additional Policies and policy slots, including bonuses focused on Settler production and Palace development.

His approach therefore favors gradual imperial growth supported by territorial expansion, population happiness and efficient institutional management.

Make Babylon prosper during the Antiquity Age

Babylon is an Apex civilization of the Antiquity Age with Cultural and Expansionist attributes.

Its ability, City at the Center of the World, allows you to gain additional Growth Events when constructing Food or Culture buildings, or Wonders, within Cities.

The advantage comes with a lower Settlement Limit at the beginning of each Age, making careful development of existing settlements especially important.

Babylon also includes:

  • Tamkaru, unique Merchant unit
  • Qasti, unique ranged unit
  • Hanging Gardens as its associated Wonder

The civilization is therefore particularly well suited to players who want to combine urban growth, culture and the development of major population centers.

Expand aggressively with the Gauls

The Gauls are an Apex civilization of the Antiquity Age with Economic and Expansionist attributes.

Their ability, Favor of Cernunnos, rewards building settlements across a wide area rather than concentrating all cities close together.

Settlements can gain additional Production when positioned far enough away from other settlements founded by the Gauls.

Being close to the borders of other civilizations can instead provide economic bonuses, encouraging more aggressive expansion into contested territory.

Towns can also purchase Fortification Buildings regardless of their Town Focus.

The civilization includes:

  • Druid, unique Settler unit
  • Gaisatai, unique Infantry unit
  • Vix as its associated Wonder

Develop trade and culture with England

England is an Apex civilization of the Exploration Age with Economic and Cultural attributes.

Its unique ability, Magna Carta, creates a strong synergy between Gold and Culture.

Economic buildings can generate additional Culture, while Cultural buildings can provide extra Gold.

These bonuses become even more valuable in settlements located on islands and, during the Exploration Age, in Distant Lands.

England is therefore particularly effective in campaigns based on maritime expansion, trade and cultural development.

The civilization works especially well with leaders focused on navigation or economic growth, allowing you to build empires spread across multiple continents.

Buy Sid Meier's Civilization VII - Hall of History Collection DLC Steam ROW on Keycense

Choose Sid Meier's Civilization VII - Hall of History Collection DLC Steam ROW on Keycense and expand Civilization VII with two new leaders and three civilizations.

Lead Elizabeth I and build a transoceanic commercial empire, use George Washington to develop a stable republic, or choose Babylon, the Gauls and England to approach the Ages with new economic, cultural and expansionist mechanics.

This product is a DLC and does not include Sid Meier's Civilization VII. You must own Sid Meier's Civilization VII on Steam to use the content.

The ROW version is intended for activation in compatible Steam regions supported by the product. Before purchasing, make sure the region associated with your Steam account supports activation.

System Requirements

Minimum

  • Base game: Sid Meier's Civilization VII on Steam required
  • Operating system: Windows 10 64-bit
  • Processor: Intel Core i5-4690, Intel Core i3-10100 or AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050, AMD Radeon RX 460 or Intel Arc A380
  • DirectX: version 12
  • Storage: 20 GB available space
  • Architecture: 64-bit processor and operating system

Recommended

  • Base game: Sid Meier's Civilization VII on Steam required
  • Operating system: Windows 10 64-bit
  • Processor: Intel Core i5-10400 or AMD Ryzen 5 3600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060, AMD Radeon RX 6600 or Intel Arc A750
  • DirectX: version 12
  • Storage: 20 GB available space
  • Architecture: 64-bit processor and operating system
Available languages
Global
Available regions
  • Afghanistan
  • Åland Islands
  • Albania
  • Algeria
  • American Samoa
  • Angola
  • Anguilla
  • Antarctica
  • Antigua and Barbuda
  • Aruba
  • Australia
  • Bahamas
  • Bahrain
  • Bangladesh
  • Barbados
  • Benin
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